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OtapediaProject Alicization 1/4 - Sword Art Online

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Summary

Project Alicization is a secret military project for creation of the "Bottom-up AI", the world-first Highly Adaptive Bottom-up Artificial Intelligence, supervised and developed by Rath. The AI was predicted to allow the Japanese military (JSDF) to catch up with the West in development of unmanned weapons, and minimize casualties by replacing the human soldiers.

"Alicization" is coined from the transformation action suffix with the acronym of "Artificial Labile Intelligence Cybernated Existence" (A.L.I.C.E.), alternatively phrased as highly adaptive artificial intellegence.

Background

After the Cold War had burned out and the USSR had fallen, the humanity valued a human life more than ever before. The time of armies was not in the past, however, and countries like the United States of America with large military budgets were investing in unmanned weaponry now.

In Japan, the export prohibitions denied the market a sustainable way to produce weaponry domestically. Japan was left with the choice to either import or co-develop weapons with the USA. However, in any collaborative project, the USA would always take the best technology for itself, and everything Japan would buy lacked key features. Several concerned military officers and technicians decided to take matters in their own hands to develop a fully domestic technology that would even the stakes and not leave Japan crutched.

Development History

Early Experiments

On the planning stage at Rath, it was decided that in order to develop a true adaptive "bottom-up" AI, the project required replication of the quantum field Fluctlight that constructs human soul and conscience, in accordance to the quantum mind hypothesis (which is a proven theory for in the world of SAO).

The experiments started where Rath developed the Soul Translator (STL), a 4th-generation FullDive system that could interact and even duplicate a human's Fluctlight. The quantum storage and computation unit, the Light Quantum Gate Crystal, nicknamed "LightCube", was developed to allow to store the copied Fluctlights. Cloning an aged human's Fluctlight would, however, invariably end with the clones being unable to deal with the fact that they were clones and experiencing mental collapse within the span of three minutes after activation.

The next series of experiments attempted to limit the cloned Fluctlights' memories and just keep the abilities. This idea turned out non-viable, too, as it was shown the abilities had always been a function of memory, and the clones lost abilities because they could not remember ever having it.

Successful Experiments

The scientists at Rath eventually converged on the idea to clone the Fluctlights of newborns as their minds are malleable. Twelve newborns were scanned. Those Fluctlights were shown to be the same, as the absence of genetic and biochemical interference resulted in no personality variance. The twelve Fluctlights were subsequently processed into a kind of basic, optimized Fluctlight called the Soul Archetype that was convenient to putting it into a VR world and developing it into an individual in a more or less natural way.

Conception of Underworld

Ideally, the VR world optimal for Fluctlight-based AI training would be one that would faithfully recreate the modern world. However, the available computing technology did not allow the creation of something so complex, and the project settled for a recreation of an ancient epoch where science and philosophy were in the newborn state, too, which allowed to implement the desired AI development parameters without the AI that matured there realizing that it was a VR world. A complication had then arisen where nobody at Rath knew that epoch well enough, however, so the team declared it was enough to have a world with an entirely original setting with magic to explain any discrepancies, limited space, and customized traditions and history.

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References

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